Our first major project as Dummy Dojo. Successfully funded on Kickstarter. The idea of this game was to make a stylized runner game that would have a good amount of depth, but keeping the simple nature of a runner intact.Check out the progress on Twitter! It's a lot cooler now, I promise!
A small project as Dummy Dojo. The gameplay revolved around feeding Carl the Sumo a variety of food.
I worked on this project with the help of freelance artists/musicians. I learned a lot about different aspects of what goes into making a fully fleshed out game.
The original idea was to create a VR tennis game, but it ended up becoming a game where you swing a giant paddle to destroy a variety of objects coming at you. Basically the same thing...
A Zelda-inspired dungeon crawler with the light from your fairy protector playing a major role in the gameplay.
Was meant to be the basis for a generic 2D RPG. Definitely bit off more than I could chew on my own at the time, especially since I was still studying.
Ended up implementing graphics, collision detection, movement, and simple over-world interactions. I learned a lot about the basic mechanics that go behind the creation of an engine, gaining a lot of respect and gratefulness for existing game engines in the process.