Who am I?

Hey there!

My name's Mark Oliver Ilog.

I'm a Unity programmer and game designer.

I'm making games under the studio Dummy Dojo.


Turtle Daddy (2020)

Game we made for Ludum Dare 46. The theme was 'Keep It Alive', so we made a game about protecting baby turtles. We were pretty happy with the feedback and loved the game idea, so we are working on it to become a full title.

Placed 15th Overall and 20th for Fun. Available on itch.io


Dummy Dojo AR (2020)

Small unreleased AR game that we made to learn the technology and expand our skillsets. Learned a lot from this and found AR game development to be something I'd want to delve deeper into in the future.

Untitled RPG (2020)

We really wanted to build an RPG since we are huge fans of the genre. I definitely took a lot of inspiration from Rogue-like RPGs such as FTL and Slay the Spire as well as more tradition RPGs such as Final Fantasy and Fire Emblem when coming up with the idea for this game.

Radi-Ocean (2019)

We wanted to make a game using gyroscopes. The primary experience I had with gyroscope mobile gaming was through playing Ridiculous Fishing, so I definitely took a lot of inspiration from the game's smooth gyroscope controls.

Get it on Google Play Available on App Store

Ninja Chowdown (2019)

Our first major project as Dummy Dojo that was successfully funded on Kickstarter. It's a fun little runner about a chubby ninja eating donuts. It's still in the process of being released as we are working with a wonderful publishing company, but it will be worth the wait!

Available on App Store

The Legend of Nudacus (2019)

Created for Ludum Dare 45. The theme was "Start with Nothing", so we made a game about a butt-naked gladiator.

Placed 46th Overall and 31st for Fun. Available on itch.io

5-Second Sumo (2018)

A small first project as Dummy Dojo to test the waters. The gameplay revolves around feeding Carl the Sumo a variety of food from a conveyor belt.

Cosmic Voyage (2018)

I worked on this rogue-like bullet hell project as the sole programmer/designer with the help of freelance artists. I learned a lot about different aspects of what goes into making a more fleshed out game.

Break Time! VR (2017)

The original idea was to create a VR tennis game, but it ended up becoming a game where you swing a giant paddle to destroy a variety of objects coming at you. Created in a team for my college senior project.

Towards the Light (2017)

Proof of concept for a Zelda-inspired dungeon crawler with the light from your fairy protector playing a major role in the gameplay. Created in a team for a college game dev course.

Project Pretend RPG (2016)

Was meant to be the basis for an overly ambitious 2D RPG. Definitely bit off more than I could chew at the time, especially since I was still attending college.

Ended up implementing graphics, collision detection, movement, and simple over-world interactions. I learned a lot about the basic mechanics that go behind basic game development and gained a lot of respect and gratefulness for existing game engines that handle these interactions for you. Made using libGDX in Java.