Who Am I?



Hey there! My name's Mark Oliver Ilog.

I'm a Unity programmer and game designer.

I co-founded the Indie Game Studio Dummy Dojo with my friend Lenny Lam.



Games

Ninja Chowdown (2019) [WIP]


Our first major project as Dummy Dojo that was successfully funded on Kickstarter. The premise of this game is that you play as a chubby donut-loving ninja named Donatsu chasing after other food-loving warriors.

Check out the progress on Twitter! It's pretty cool, I promise!

Language: C# || Game Engine: Unity || Platforms: Android/IOS/PC

The Legend of Nudacus (2019)


Created for Ludum Dare 45. Theme of this time was "Start with Nothing", so you play as a butt-naked gladiator! Collaborated with Lenny Lam and GenuineMusic.

Play it on Itch.io

Language: C# || Game Engine: Unity || Platforms: PC

5-Second Sumo (2018)


A small project as Dummy Dojo to test the waters. The gameplay revolves around feeding Carl the Sumo a variety of food from a conveyor belt, but you have to keep the 5-second rule in mind!

Language: C# || Game Engine: Unity || Platform: Android

Cosmic Voyage (2018)


I worked on this as the sole programmer/designer project with the help of freelance artists. I learned a lot about different aspects of what goes into making a fleshed out game.

Language: C# || Game Engine: Unity || Platform: PC

Break Time! VR (2017)


The original idea was to create a VR tennis game, but it ended up becoming a game where you swing a giant paddle to destroy a variety of objects coming at you. Created in a team for my college senior project.

Language: C# || Game Engine: Unity || Platform: Vive

Towards the Light (2017)


Proof of concept for a Zelda-inspired dungeon crawler with the light from your fairy protector playing a major role in the gameplay. Created in a team for a college game dev course.

Language: C# || Game Engine: Unity || Platform: PC

RPG Game Engine (2016)


Was meant to be the basis for an overly ambitious 2D RPG. Definitely bit off more than I could chew on my own at the time, especially since I was still attending college.

Ended up implementing graphics, collision detection, movement, and simple over-world interactions. I learned a lot about the basic mechanics that go behind the creation of an engine, gaining a lot of respect and gratefulness for existing game engines in the process.

Language: Java || Primary Library: OpenGl || Platform: PC

Contact

m.ilog95@gmail.com