Our first major project as Dummy Dojo that was successfully funded on Kickstarter. The premise of this game is that you play as a chubby donut-loving ninja named Donatsu chasing after other food-loving warriors.Check out the progress on Twitter! It's pretty cool, I promise!
Created for Ludum Dare 45. Theme of this time was "Start with Nothing", so you play as a butt-naked gladiator! Collaborated with Lenny Lam and GenuineMusic.Play it on Itch.io
A small project as Dummy Dojo to test the waters. The gameplay revolves around feeding Carl the Sumo a variety of food from a conveyor belt, but you have to keep the 5-second rule in mind!
I worked on this as the sole programmer/designer project with the help of freelance artists. I learned a lot about different aspects of what goes into making a fleshed out game.
The original idea was to create a VR tennis game, but it ended up becoming a game where you swing a giant paddle to destroy a variety of objects coming at you. Created in a team for my college senior project.
Proof of concept for a Zelda-inspired dungeon crawler with the light from your fairy protector playing a major role in the gameplay. Created in a team for a college game dev course.
Was meant to be the basis for an overly ambitious 2D RPG. Definitely bit off more than I could chew on my own at the time, especially since I was still attending college.
Ended up implementing graphics, collision detection, movement, and simple over-world interactions. I learned a lot about the basic mechanics that go behind the creation of an engine, gaining a lot of respect and gratefulness for existing game engines in the process.